Marguerite Dibble
Marguerite founded GameTheory in 2012. She’s an expert in strategic planning, game design, and user experience. She's led award winning development teams and speaks national & internationally on novel frameworks to tackle the most important challenges of our time, including TEDx and SXSW.

Shannon Mitchell
Shannon joined GameTheory in 2016 with a mission to use game design to tell stories, build community, and inspire social change. She looks forward to a future where design thinking is applied to solve today’s problems in an accessible, enjoyable, and sustainable way.