Behind GameTheory.

We're a team of designers, developers, and problem solvers building game powered solutions for a brighter future. We take the big problems and use game methodology to provide you with innovative and uniquely powerful results.

DownBar.jpg
 
 
ColorBar.png
 

GameTheory was founded by Marguerite Dibble in 2011 in her Junior year of college. She and a small team of fellow Game Development students dove in directly after graduation, building products and forging a future for the company.

GameTheory began as an entertainment game development firm, first creating the game Loc, then creating the critically acclaimed game Pathogen which won awards nationally and internationally. The team enjoyed making entertainment games, but knew the power of games firsthand and wanted to reach further. GameTheory pivoted to focus on bringing games outside of the entertainment space and into other industries to drive change and meet goals using the power of fun and engagement.

Currently GameTheory works with clients across the US and internationally, creating games in a wide range of fields while partnering with some of the largest companies and groups in the US. GameTheory's CEO Marguerite Dibble delivered a TEDx Talk, and continues to give many talks and keynotes nationally and internationally on the power of games and the change they can inspire.

We continue to grow our team in Burlington at our offices in the Vermont Center for Emerging Technologies, striving towards a better future using the tools and power that games provide.

 
 

Meet the Team.

 
 
Team_Marguerite.png

Marguerite Dibble

CEO / Founder

Team_Shannon.png

Shannon Mitchell

COO / Project Manager

Team_Matt.png

Matt Brand

Senior Developer

Team_Mike.png

Michael Hopke

Senior Developer

 
 
Team_Brook.png

Brook Chipman

Lead Artist

Team_John.png

John Watson

Lead Designer / Junior Developer

Team_Megan.png

Megan McAvoy

Art Intern

Team_Emily.png

Emily Piper

Business Development