Behind GameTheory.

We're a team of designers, developers, and problem solvers building game powered solutions for a brighter future. We take the big problems and use game methodology to provide you with innovative and uniquely powerful results.


GameTheory was founded by Marguerite Dibble in 2011 in her Junior year of college. She and a small team of fellow Game Development students dove in directly after graduation, building products and forging a future for the company.

GameTheory began as an entertainment game development firm, first creating the game Loc, then creating the critically acclaimed game Pathogen which won awards nationally and internationally. The team enjoyed making entertainment games, but knew the power of games firsthand and wanted to reach further. GameTheory pivoted to focus on bringing games outside of the entertainment space and into other industries to drive change and meet goals using the power of fun and engagement.

Currently GameTheory works with clients across the US and internationally, creating games in a wide range of fields while partnering with some of the largest companies and groups in the US. GameTheory's CEO Marguerite Dibble delivered a TEDx Talk, and continues to give many talks and keynotes nationally and internationally on the power of games and the change they can inspire.

We continue to grow our team in Burlington at our offices in the Vermont Center for Emerging Technologies, striving towards a better future using the tools and power that games provide.


Meet the Team.


Marguerite Dibble

CEO / Founder


Shannon Mitchell

COO / Project Manager


Matt Brand

Senior Developer


Michael Hopke

Senior Developer


Brook Chipman

Lead Artist


Emily Piper

Business Development


John Watson

Lead Designer 


Megan McAvoy

Art Intern


Meghan Willis

Art Intern