GameTheory was founded in 2011 by Marguerite Dibble in Burlington, VT.
The company was founded in Marguerite's junior year of college while studying game development and was incorporated using funds won in an elevator pitch competition at Champlain College.
Marguerite was joined by fellow students Michael Hopke, Matt Brand, and Zach Bohn to create the founding team which started work immediately after graduation in 2012.
GameTheory began as an entertainment game development firm, first creating the game Loc, and then creating the critically acclaimed game Pathogen which won awards nationally and internationally.
After Pathogen's release, the company wanted to try and explore new areas. We'd noticed how excited people who didn't make games became when we told them what we did. We knew the power of games firsthand. Together, we decided to reposition the company to share that value and to bring games outside of the entertainment space and into other industries to drive change and meet goals using the power of fun and engagement.
With this positioning shift, GameTheory began to excel and grow. We currently do work with clients across the US and internationally, creating games in a wide range of fields while partnering with some of the largest companies and groups in the US such as Deloitte and the National Institutes of Health. GameTheory's CEO Marguerite Dibble delivered a TEDx Talk in 2014 which can be found on our method page, and she has given many talks and keynotes nationally and internationally on the power of games and the change they can inspire.
We continue to grow our team in Burlington at our offices in the Vermont Center for Emerging Technologies, striving towards a better future using the tools and power that games provide.